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| BASICS | RULES & PENALTIES | TERMS | ETC |
ASSIST: An assist is awarded to the player or players (maximum of two) who touched the puck prior to the goal, provided no defender plays or possesses the puck in between. FIVE-ON-FIVE: Each team has all five players and their goalie on the ice. Also called even strength or full strength. GAMES PLAYED (GP): A player receives credit for playing in a game if: i) he steps on the ice during time played or; ii) serves any penalty. GAME-WINNING GOAL (GW): After the final score has been determined, the goal which leaves the winning Club one goal ahead of its opponent is the game-winning goal (example: if Team A beats Team B 8-3, the player scoring the fourth goal for Team A receives credit for the game-winning goal). GAME-TYING GOAL: The final goal in a tie game. GOAL: A goal is awarded to the last player on the scoring Club to touch the puck prior to the puck entering the net. GOALS AGAINST AVERAGE (GAA): Multiply goals allowed (GA) by 60 and divide by minutes played (MINS). GOALTENDER WIN (W) /LOSS (L) /TIE (T): A goaltender receives a win, tie or loss if he is on the ice when either the game-winning or game-tying goal is scored. HAT-TRICK: When a player score three goals consecutively in one game. HEATHLY SCRATCH: When a player is not included in the starting lineup, or roster of players, but not because of injury. OVERTIME: When a game ends in a tie after regulation time, extra time is played, where the first team to score wins the game. During the regular season a five-minute OT period is added. If there is still no score after those five, a shootout is played. During the playoffs, overtime periods are played until there is a winner. PENALTY-KILLING PERCENTAGE: Subtract total number of power-play goals allowed from total number of shorthanded situations to get total number of power-plays killed. Divide the total number of power-plays killed by the total number of shorthanded situations. PLUS-MINUS (+/-): A player receives a "plus" if he is on the ice when his Club scores an even-strength or shorthand goal. He receives a "minus" if he is on the ice for an even-strength or shorthand goal scored by the opposing Club. The difference in these numbers is considered the player's plus-minus statistic. POWER-PLAY GOAL (PPG): A goal scored by a Club while
it has a manpower advantage due to an opponent's penalty. Following are
some examples of what is and is not considered a power-play goal: POWER-PLAY PERCENTAGE: Total number of power-play goals divided by total number of power-play opportunities. SAVE PERCENTAGE: Subtract goals allowed (GA) from shots against (SA) to determine saves. Then divide saves by shots against. SHOOTING PERCENTAGE: Divide the number of goals scored by the number of shots taken. SHORTHANDED GOAL (SHG): A goal scored by a Club while it is at a manpower disadvantage due to a penalty. The same cases apply in a similar but opposite way for shorthand as for power-play goals. SHOT ON GOAL: If a player shoots the puck with the intention of scoring and if that shot would have gone in the net had the goaltender not stopped it, the shot is recorded as a "shot on goal". SHUTOUT: If two goaltenders combine for a shutout, neither receives credit for the shutout. Instead it is recorded as a Club shutout. TENTHS OF A SECOND: If a penalty or goal occurs in the last minute, the time is rounded off to the previous second (ex: if a penalty is called with 12.4 seconds left in a period, the time is indicated as 19:47 and not 19:48. TIE-BREAKING FORMULA: In the event that two or more
Clubs are tied for total points, the order of standings and draft order
is determined as follows: |